![]() I don't think there's any FFB clipping occurring although I cannot tell as there isn't a DX11 compatible FFB clip plugin that I'm aware of.ĭoes anyone have any general tips on FFB settings for a T300? I'm assuming DX11 isn't affecting the controller side of things although there have been regular updates for physics etc as well. The FFB doesn't appear to be as good as it was, or maybe it's car/track specific, or it's just me as I've been away from rF2 for a while due to trying to keep up to date with AC, AMS and R3E as well :) I've noticed that selecting the default T300RS profile that my T3PA pedals were not detected so I started with the T500 or TS-PC profiles to get started, which I reckon are pretty similar anyway. I wonder which place is best from a Developer point of view?Īnyway I have a T300 base with standard controller settings, 75% strength and all at 100% except for damping and smoothing which are at 0%.įool that I am I didn't keep a copy of my DX9 wheel settings when doing a clean install for the beta so trying to recall from memory I added the following. I figured here is the best place to post an rF2 specific question as opposed to Reddit, Racedepartment, ISRTV or S397's own forums. I think fazerbox is still contactable through others.I'm running the DX11 beta. If someone here with dx knowledge knows that is indeed the case, be good if you could let me know. It is probably simply not possible to do in dx11, or not possible without some seriously unwanted and unavoidable side effects. So that oversight puts me back to square one. I mistakenly thought that must be possible because simhub does it, but it doesn't. This is what this all comes down to, is having an alternative technique for dx11 overlay, it needs to be fullscreen, and it needs to be an efficient solution. I didn't realise it only works in windowed mode until now. So I was thinking there is a way to do this. But that's interesting for a 2nd and ominous reason.īecause until you said that I figured that because I knew simhub is making an overlay, then that is indeed possible on dx11. Didn't realise simhub was windowed mode (it is, I checked), that is actually a show stopper for my racing. Yeah I seen it and there is dashboard pro. Is this 'dx injection' thing going to be a problem, or something else that you know of?Ĭause its gonna take me a lot of work to sort this out with no dx knowledge, if I'm wasting my time from the outset be good if you could let me know. I'm basically looking for what the major problem is with porting to dx11, if any. Maybe it is, that dll injection with dx11 is indeed possible, but because of rf2 might be coded differently with the dx11 implementation, and somehow causes the same trick used on dx9 not to work or something? Is this the main problem in porting trackmap to dx11? I guess the devs would know best. He's basically saying dx9 allowed for 'dx injection' (I assume this is 'dll injection' of the dx9 dll which I understand) and that 'dx injection' no longer works on dx11. I just been looking into updating trackmap, and right off that bat lazza stated something. I was thinking to look at converting it myself, was hoping we might get some 'stuck in time' style dx9 legacy version with no updates / bug fixes or something. I'm wanting to use trackmap.Īnyway, I know how to code in c++. It aint really any different to a 144hz player not wanting to revert to 60hz, because to them, its not as good as what they had before. Joined: Messages: 364 Likes Received: 54. of 2 1 2 Next > hardtohandle Registered. I can't be going back to pressing keys (in race) scrolling up and down etc. Forums > rFactor 2 > Modding > Plugins > Updating trackmap to dx11 dev response be greatly appreciated Discussion in Plugins started by hardtohandle, Apr 20, 2018. There's various simple things about that plugin that make my game experience better, same way 144hz does. But it aint no sillier than a 144hz player who don't want to go back to 60hz. I am verysad in fact! Because I reckon my simracing days just come to abrupt halt. I'm a bit sad today with the update though, because I like to use trackmap and now I cannot as dx11 is mandatory. Hi, it's sure good to see RF2 being modernised to dx11 and everything else that is going on.
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